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Sacrifices

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Sacrifices

Postby Dizer10 » Sat Feb 06, 2010 2:21 pm

the buttons that you probally will need to sacrifice are the 90 degree turn(hardly anybody uses that) and the sniper zoom(or you could try convertin that with another button you could maybe try one button to change weapons and another button to cycle through equipment to fit in crouching and voice commands(if you are actually gonna have the material and people to do voices as best as they can) infact then maybe you could use ytriangle or something else for zoom anyway
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Re: Sacrifices

Postby Jason » Sat Feb 06, 2010 3:53 pm

I think we will need voice commands. I don't know about the rest though!
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Re: Sacrifices

Postby corytheidiot » Sat Feb 27, 2010 11:08 pm

if we could set it so you could have a tap button command and a hold button command then we could effectively have twice the buttons without making an overly complicated control scheme. for instance

tap left=primary/secondary
hold left=flashlight
tap down=health stuff
hold down=pipe/fire
tap L=jump
hold L=crouch
hold right=reload
tap right=melee
hold up=commands
tap up=zoom
select=scores

maybe a "quick say" shortcut could be added under the list of commands with a predefined set of text only commands that the player can edit from a text file. and reserve an option to let the player type a message. forgive any oversight in this post as i just came up with all this.

also for the commands have it where you point the analog nub in the direction of the wanted command.


EDIT----
Here is a visual aid of my config idea;
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Re: Sacrifices

Postby Marc1k1 » Mon Mar 08, 2010 8:06 am

Looks good,

I do prefer to use the analog stick to look around, It just much easier.

(Sorry for being so long guys, Just been busy is all)
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