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The new Dev Team

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The new Dev Team

Postby Koolvin » Thu Jun 03, 2010 8:03 pm

Koolvin wrote:FIRST STAGE IN TESTING ENDS FRIDAY, JUNE 3RD. ANYONE WHO HASN'T PASSED WILL BE TERMINATED!

Every current dev will be subject to testing, procedure is as follows:
Prove activity: Reply to this post
Prove ability: Provide a new usefull piece of work that will be implemented in the game. (This has to be something we haven't seen before, something that is your own creation)



Color codes:
Grey: Terminated
Red: Marked for removal
Green: Passed all tests
Purple: Passed all tests, Head dev
Blue: Proven current activity

Upon passing all tests, the user's job will be listed.
Passed all tests (Head Dev):
  • Mobster: Head Animator
  • Ghost Fang: Head Programmer
  • 211476: Head Modeler
  • Necrod: Head Artist
  • tom-5-: Head Mapper
Passed all tests:
  • Althir: Modeler
  • Koolvin: Coder/Graphic Artist/Webmaster
Passed activity test:
  • Tsluecke
  • Jason
  • El-Pepi
Terminated:
  • Corytheidiot
  • Packer
  • Shallows
  • TeamXlink
  • Kuts_Dmonic
  • Shadow
  • McMillan
  • Chirch
  • ProfNutButters
  • GangAngel13


Everyone here is subject to testing INCLUDING CURRENT ADMINS. I am taking the initiative to finish this project, if I fail, we will be right where we are right now.


I plan to bring this project into a professional standard, we will have deadlines, and monthly reviews of each dev. On a month to month basis, we will have a standardized amount of work needed to keep yourself on the team. I will keep these forums free of trolls, and I plan to take a professional standpoint in the going-ons of this community.
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Re: The new Dev Team

Postby 211476 » Thu Jun 03, 2010 8:53 pm

Prove Ability:
been working on a SCAR-L
Image
Image
Image
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Re: The new Dev Team

Postby Jason » Thu Jun 03, 2010 10:21 pm

I've been on and off but only able to check progress, I've also been very busy with school.
My teachers are constantly giving us projects, just last week we've been assigned to complete a video project for MacBeth.
Now we're suppose to create a movie trailer for the book we are reading.
Then there are a lot of other classes as well and the finals coming up.
I'm also going to England over the summer to visit family.
My dropbox is also full, I'm a part of 3 teams now? (It won't synchronize or update anything I add or anything anyone else adds)
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Re: The new Dev Team

Postby Althir » Fri Jun 04, 2010 3:39 am

Seen this fella before?
Image
Didn't think so. New piece of work, useful as in would make the world more believable (which is basically what most of my work is for) and a post in this thread. Did I make it?
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Re: The new Dev Team

Postby Mobster » Fri Jun 04, 2010 1:12 pm

I know I'm already on the blue list, but here's some small adjustments to my old pistol animation... Even though we aren't using it anymore...

http://www.youtube.com/watch?v=37lt03A2bFQ
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Re: The new Dev Team

Postby 211476 » Fri Jun 04, 2010 1:52 pm

the pistol itself looks good, but I think we need new arms, and please do rig the arms completely or else it they will look horrible
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Re: The new Dev Team

Postby Mobster » Fri Jun 04, 2010 2:49 pm

I know. The reason that rig isn't complete is because it was done by me and in a matter of 5 minutes. I will either learn to rig better or have ghost do it.
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Re: The new Dev Team

Postby el-pepi » Fri Jun 04, 2010 4:50 pm

well...I just finished all my exams and i'm ready to work again.
I have fixed some things to the francis model and i'm going to start whit bill.
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Re: The new Dev Team

Postby Necrod » Sun Jun 06, 2010 4:28 am

Oh nothing then... Am i going to be head texture artist?
Look, i aim your father!
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